![]() Critically damaged or disabled (temporarily not functioning).The table below lists the R ModHP, base HP, and minimum and maximum HP values for each module: 1± - Indicates that this value will be the highest/lowest modifiers respectively.R ModHP - The range of the RNG that modifies the module's HP.R - Indicates that the final value will be randomized.M HP - The base HP of the module, which can be increased by upgrades.Main Battery Guns: Depends on caliber the table below lists the range of values and specific ship exceptions:įor torpedo tubes, secondary guns, AA and sonar, their HP is randomized.Magazine: Roughly equivalent to 50% of the ship's maximum HP.Rudder: Roughly equivalent to 30% of the ship's maximum HP.Engine: Similar to the ship's maximum HP.For the engine, rudder, magazine and main battery guns, their HP is fixed, and is as follows: Module HPĮvery module has an HP value assigned to it. Individual aircraft can be destroyed by enemy anti-aircraft defenses, but this module itself cannot be damaged or destroyed by the enemy. The capacity of the deck varies between ships. ![]() This module, in fact, is the "ammunition" of an aircraft carrier each carrier has a limited reserve of aircraft on its deck.
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